Ion was a game, announced in 2015 by Dean Hall. The technical demo featured a single player 3D environment, atmospheric simulation, user interaction with objects, ability to use objects with machines on the station, and a tutorial. They released a technical demo, however ended up abandoning the game after failing their kickstarter campaign. Primulus was a top down 3D game, made in Unity, which was developed by two Baystation12 developers. Some commercial attempts were made to either recreate Space Station 13 or make a game inspired by it.
The mod added some Space Station 13 graphics to the game, however did not go far past this. Very briefly, a remake attempt was made to recreate Space Station 13 in Unit圓D, called UnitySS.Īn attempt was made to create a Space Station 13 mod for Minecraft.
The attempt did not show any progress, citing technical reasons.Īnother remake attempt was announced in July 2011 citing GLUT and C as the development framework.ĭiscussions were underway to remake Space Station13 in 3D in source. The intention was to use the LWJGL (Lightweight Java Game Library) framework to interface with OpenGL. It was an attempt to port Space Station 13 to C++ and OpenGL, ran by Baystation12.Ī Java port attempt was announced in October 2011. The project was officially closed in January 2015 and open-sourced Complex/IonĬomplex/Ion was a remake attempt announced in September 2011. After a few years, however, updates become very infrequent. It was a closed source remake attempt by developers from Goonstation in C#'s XNA framework, which initially showed a lot of potential.
This is an example of tracking setup with a Integrated Circuit (IC10) code for automate the process.Īlternatively on this Youtube Video there is a good explanation by Saddamo De Beers.Standalone Space Station 13 was announced in December 2011. The bug can be seen by the trading GUI not opening (throws a NullReferenceException), save and reload or dismount the Landing Pad (that will make the trader depart) will fix the bug.
A Satellite Dish (for tracking the Trader).A Computer with a Motherboard (Communication) installed (to call the Trader).To call a Trader the following things are necessary to be connected to the same network: The same interface is used to tell to the Trader to depart. They will buy and sell any kind of object with the player:Īfter the player interacts with a Trader, the game will open a GUI where the player will select the item to buy or to sell. Traders are NPCs that can be called via a Computer with a Motherboard (Communication) installed.